House Rules

Ability Score Assignment
Use modified standard array 18,16,15,14,13,12

Character Races
Beast Headed Half-Giant (Minotaur)#/## +2 Str
Dwarves
Elves
Half-Elves
Half-Giants#/## +2 Str
Halflings##
Humans
Muls
Tarek (half orc)
Thri-Kreen ##

#these creatures are are Large
##do not have access to arcane magic

Large Character Races
you have reach of 1
Familiarize yourself with Weapons And Size (PHB1 pg. 220)

CHARACTER CLASSES

Arcane
Wizard
Swordmage
Bard
Warlock
Sorcerer

Martial
Fighter
Warlord
Rogue
Ranger

Primal
Druid (you gain alchemy instead of ritual casting)
Seeker
Warden
Shaman
Barbarian

Psionic
Psion (you gain alchemy instead of ritual casting)
Battlemind
Ardent
Monk

Divine
The Divine power source does not exist in Dark Sun

Non Metal Weapon Breakage
When you roll a natural 1 on an attack roll using a nonmetal weapon, the item may break. Roll a weapon breakage saving throw and add any enhancement bonuses from the weapon. The weapon breaks on a failed saving throw and is equal to an improvised weapon until the weapon is repaired.

Athasian Coinage
The typical coin on Athas is the Ceramic piece. 100 ceramic equals 1 Gold. A ceramic can be split into 10 pieces. These pieces are called Bits. Items made of metal cost the listed price from any source. Non metal items cost 1/100th of their metal price. Therefore a metal longsword is 1500 Ceramic (15gp), a bone longsword costs 15 Ceramic. Gold and other metal coinage has not been minted in years, they are very rare.

Arcane Magic
You must choose your path, to preserve or defile at 1st level. This choice will remain with you, unless you unlearn what you have learned and begin a new path.

Preserving magic
As a move action you can use Arcane Preserving (arcane defiling)
You must use this spell energy on the next spell you cast before the end of your turn.

House Rules

Dark*Sun: The Terrors Of Athas TheKillerGM